GIT - graph and oneline parameters

 git log --graph --oneline 

* 3884eab Add color
* 3e42136 now using requestAnimationFrame
* 4035769 frame interval was set wrong after game was paused
* 25ede83 a couple missing ends with the ipad version
* df03538 I can't spell 'screen' apparently :)
* b0678b1 Revert controls
* f19cb1b Fix typo in space
* 75928a9 Use space for movement and enter for shooting
* ac83b72 mostly finished ipad version
* 7ca4826 trying to get div touch controls to work
* 3cb406e first pass at ipad controls
* fe7993e now capturing down key so people don't accidently scroll the page
* 343935f added license
* 80f3bc7 increased canvas size
* 7dc3de0 made the framerate counter dumb but more accurate
* f077ea3 added pointInPolygon method for moz
* 5cb7bed added reverseTransform method
* a53b00a trying to get ff collision detection working
* 1e47136 matrix really only needs to be a 2x3
* 186453f small changes
* c0b670e you get 200 Quatloos for shooting a big flying saucer
* c808f10 bigalien now crosses and disappears
* c588345 move lives out of Ship
* 4bb6bf0 whole lot of refactoring
* 5a54ab9 got the flying saucer working
* f421d99 made ship rotate faster
* 649ccbb collisions now work on dupes
* 1c3ea2d no longer a border, duping rendering on the edges
* 18b3f7c alien is shootin' and dodgin'
* e2ecf58 start of alien invaders
* 79aafad sound FX!
* d900856 exhaust was showing on the extradudes
* 3c6ade8 added score and extra dude display
* c09083d added isClear method to Sprite, refactored
* b83411e now have full game states, complete with levels
* aa90200 added game states, start/spawn, pause display
* 4be87fb make the framerate less jittery
* 4e45b25 now we have a font
* 380230e added collidesWith to the objects
* fe11dbc now using isPointInPath
* 48d2f98 fixed short lived bullet bug
* 9b0222c using grid to limit collision calculations
* 050fedd added grid, grid display, play/pause, die()
* f734752 doing things a little more OO
* ded14f6 moved framerate inside canvas
* 948bf2f push the roids out a bit when fragmenting
* 3a7623a fix border bug
* 55cbfba added explosions and the reap flag
* e0d680c moved stuff around
* 05dcf62 reimplemented using canvas alone
* 6ab3841 fixed bullets
* ed98201 changed the asteroid's scale and division factor
* 73af53a executing moves with a delta
* 2cbed11 added ship death, break apart asteroids
* 422b6ff collisions!
* 4ebf2fd asteroids
* 292faae added bullets
* daebb75 added bullets
* fc72f92 Add README

* 505f221 initial add

instead of 

commit 1fd8ee1324ac6b3eb028ecdd6ff58a34138b17d4
Author: Gunay gultekin <***@******.COM>
Date:   Thu Sep 7 15:08:38 2017 +0300

    Fix: Delay before bullet

commit 3884eab839af1e82c44267484cf2945a766081f3
Author: cbuckey <caroline@udacity.com>
Date:   Fri Apr 29 12:33:05 2011 -0700

    Add color

commit 3e42136a76cf78c6c421cd720427bf6337c2d623
Author: Doug McInnes <doug@dougmcinnes.com>
Date:   Tue Mar 15 22:34:49 2011 -0700

    now using requestAnimationFrame

    see this for more info:
    http://paulirish.com/2011/requestanimationframe-for-smart-animating/

commit 4035769377cce96a88d5c1167079e12f30492391
Author: Doug McInnes <doug@dougmcinnes.com>
Date:   Wed Jun 9 21:04:32 2010 -0700

    frame interval was set wrong after game was paused

commit 25ede836903881848fea811df5b687b59d962da3
Author: Doug McInnes <doug@dougmcinnes.com>
Date:   Wed May 26 23:52:00 2010 -0700

    a couple missing ends with the ipad version

commit df035382c41b4d0cda86a1aa30b53f15bef05b53
Author: Doug McInnes <doug@dougmcinnes.com>
Date:   Tue May 25 22:18:23 2010 -0700

    I can't spell 'screen' apparently :)

commit b0678b161fcf74467ed3a63110557e3d6229cfa6
Author: cbuckey <caroline@udacity.com>
Date:   Mon May 24 04:15:21 2010 -0700

    Revert controls

commit f19cb1b80fe27e938e4d72770ca0a42f25e99ecc
Author: cbuckey <caroline@udacity.com>
Date:   Mon May 24 04:03:05 2010 -0700

    Fix typo in space

commit 75928a98e18479b22b18888a33d36379f17b43c1
Author: cbuckey <caroline@udacity.com>
Date:   Mon May 24 03:54:42 2010 -0700

    Use space for movement and enter for shooting

commit ac83b72030d79cf35944125793efcbdf57d93635
Author: Doug McInnes <doug@dougmcinnes.com>

Date:   Sun May 23 00:01:21 2010 -0700

Bu blogdaki popüler yayınlar

SDLC - Software Development Life Cycle

@SerializedName and @Expose annotations